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Includes 4 items:
The Zombie Island of Dr. Ned is the first Add-On for Borderlands with new enemy types, new missions, and new ... surprises.
The Jakobs Corporation would like to invite you to experience the splendor of a corporate owned small town known as Jakobs Cove. Any rumors you may have heard about the "undead" walking our streets are completely preposterous and we officially deny them all. If those rumors turn out to be true simply purchase a firearm from the conveniently located Jakobs Brand Vending Machines and aim for the head. Also, would you mind saving our employees? (Non-union only please)
Mad Moxxi's Underdome Riot is an addon pack for Borderlands that includes a new cooperative arena game mode and a stash to store your gear.
Are you god's gift to gun fights? Think you're the best? Wanna prove it? Then help us celebrate the grand opening of Marcus Bank (a subsidiary of Marcus Corp) by killing hundreds and hundreds of people in Mad Moxxi's Underdome Riot, the only competitive arena around where your next of kin can be assured that you're coming back famous . . . or not at all. (All proceeds are kept by us)
The Secret Armory of General Knoxx
Borderlands goes to ELEVEN! You may have seen some games raise their level cap by 5, or maybe even 10, but with The Crimson Lance Assassination Squads wreaking havoc and Crawmerax the Invincible being all invulnerable and stuff we knew you'd need more than just 10. And that's why Borderlands goes to ELEVEN! The Secret Armory of General Knoxx adds new guns, new Class Mods, new vehicles, new missions, and increases the level cap by ELEVEN. Once you factor in all the new enemy types that need killing you're going to need eleven just to keep up. The Secret Armory of General Knoxx is an add-on pack for Borderlands that raises the level cap to 61, adds new guns, vehicles, Class Mods, shields, enemy types, and missions. In other words...best add-on ever. Of all time. Forever. The End.
Claptrap's Robot Revolution
It all started when the Hyperion Corporation decided it had enough of the greedy, haggling treasure hunters on Pandora. They were always selling, selling, selling and hardly ever buying high-quality, previously-owned munitions. This was acceptable when there was The Vault to hunt for and Eridian Guardians to clear out of the way, but now they were just a drain on the local economy and resources. Hyperion, like most corporations, was neither good nor evil. It was all about profit, and now the most profitable action was to unclog the drain. Of course, Hyperion already had just such a contingency plan already in place.
Unfortunately, the treasure hunters were one tough hairball. They had torn through thousands of beasts, bandits and corporate soldiers on Pandora. The direct route wasn’t going to work. So they decided to activate the top-secret, Interplanetary Ninja Assassin Claptrap!
The plan was to have the Ninja Assassin take out the treasure hunters in more subtle ways: backstabbing, poisoning, spreading catty rumors, etc. However, the Ninja Assassin was smarter than they thought. He was self-aware, and he didn’t like what he saw -- claptraps everywhere being used for target practice or as menial corporate servants.
So instead of taking on the treasure hunters, he decided to take on Hyperion. He rallied the claptraps to his cause, and the claptraps overran much of Hyperion Corporation’s territory. Of course, our heroes were trapped in the middle. They are eventually hired by Mr. Blake (VP of Mercenary Relations and Tourism for Hyperion Corporation) to quell the revolution. While the treasure hunters had no love lost for Hyperion Corporation, the claptraps were assimilating all life on Pandora and converting them into claptraps. In the end, they must stop the Interplanetary Ninja Assassin Claptrap in order to release his control over all of Pandora’s claptraps and collect their reward, of course.
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