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The Prophet & The Warlock is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns, and custom/multiplayer battles.
Background
The great serpent-god Sotek may sleep, but Tehenauin – his most devoted prophet – does not. The time has come for the foul Skaven to pay the butcher’s bill for their plague-spreading acts, and pay they will – with their very lives! Tehenauin marshals his fellow Red-Crested Skinks: there will be a sacrifice. A vast, crimson sacrifice. Only when the temple-city altars are drenched with Skaven blood will the serpent god become manifest and enact his divine wrath…
But the Skaven do not sit idly by while Tehenauin plans his crusade. Scenting great Warpstone deposits in the jungles of Lustria, the arch Warlock-Engineer Ikit Claw has claimed The Star Tower in the name of Clan Skryre: a staging-post from which to delve deep into the continental interior. With the Forbidden Workshop at his disposal, Ikit Claw will bend the raw stuff of chaos to his twisted designs, forging ever-more ingenious and cataclysmic weapons… and placing the Warlock-Engineer on a collision course with the Prophet of Sotek!
New Legendary Lords and Factions
Ikit Claw, the Warlock Engineer (Skaven, Clan Skryre)
Ikit Claw – like all of Skavenkind – is naturally suspicious, untrusting, untrustworthy and treacherous. His aptitude for science and invention is unrivalled, but as well as being the greatest Skaven Warlock Engineer of all time, Ikit Claw has also developed an awesome command of the Winds of Magic. His exceptional scientific knowledge and magical powers have made him indispensable to the Council of Thirteen.
In his quest for destruction, Ikit seeks to realise his grandest design – the mighty Doomsphere – and he will stop at nothing to unleash it upon the world…
Clan Skryre brings several unique faction features and mechanics to Total War: WARHAMMER II:
Clan Skryre Forbidden Workshop
With access to the infamous Forbidden Workshop, Clan Skryre players can spend resources to upgrade various units such as Doomwheels, Doom-flayers and Weapons Teams with powerful new stat-boosts and attributes. As the player upgrades in each category, they will unlock further ancillaries and, eventually, new regiments of renown unique to the Forbidden workshop.
Workshop progress requires food and Warp Fuel, a new resource gathered after battles. New research tiers in the Workshop may be unlocked by completing unique missions. But the deadliest invention by far that the Workshop offers is the Warpstorm Doomrocket.
Warpstorm Doomrockets
Doomrockets are outlandishly powerful weapons, deployed in battle as an Army Ability. They are crafted in the Forbidden Workshop, and can be stockpiled for use, though only one Doomrocket from the stockpile may be launched per battle. Perhaps the most powerful weapon wielded by any of the Races of WARHAMMER II, a single Doomrocket is capable of wiping out multiple units in a single strike, sending dust and debris skywards in an incinerating mushroom-cloud!
Doomsphere
While the Under-Empire is a feature newly-available to Skaven factions (see the Doomsayer Update Notes for more details), only Clan Skryre can build the Doomsphere within the Under-Cities they establish. This immense Warpstone bomb is powerful enough to completely destroy any settlement it is constructed below.
Unique Lord – Warlock Master
The Warlock Master is a caster Lord who uses the Lore of Ruin in battle. Warlock Masters have unique skills which grant further bonuses to Doom Flayers, Doomwheels and Weapons Teams. They may be upgraded to ride a Doom Flayer or Doomwheel in battle.
Unique Units
Regiments of Renown
These unique, elite variants are unlocked for recruitment as Ikit Claw and his Lords level up.
Five additional Regiments of Renown will become available upon completion of key projects in the Forbidden Workshop. These units are only available in campaign, not in custom and multiplayer battles:
Tehenhauin, Prophet of Sotek (Lizardmen, Cult of Sotek)
Tehenhauin, a Red Crested Skink, emerged as the charismatic Prophet of Sotek after a devastating plague was spread across Lustria by Clan Pestilens. As he led a migration out of the defiled city of Chaqua where the disease began, he prophesised the coming of the Serpent-God and rallied the surviving population of Lizardmen to join his counterattack. As Sotek’s cult grew, so too did the Prophet’s following, and for many years Tehenhauin led his apostles to many victories, slaughtering countless captives as sacrificial offerings in the hope that their spilt blood would bring forth the Serpent-God himself.
The Cult of Sotek faction brings two new campaign mechanics to Total War: WARHAMMER II:
Prophecy of Sotek
Tehenauin believes that with sufficient sacrifices, the serpent-god may yet return, bringing salvation to the Lizardmen and the extermination of the Skaven. Tehenauin will be issued with a series of unique missions, the completion of which grants access to new forms of sacrifice. When performed, these reward Tehenauin with unique banners, followers, powerful temporary effects, Regiments of Renown and more.
Sacrifices to Sotek
As Tehenauin and his forces win battles against non-Lizardmen armies, they may choose to mark any post-battle captives as Sacrificial Offerings. As the offerings build, they may be spent on performing the sacrifices accessed by the Prophecy of Sotek missions.
The ultimate sacrifice: Invocation of Sotek
The highest level of sacrifice grants Tehenauin the ability to evoke Sotek himself, manifesting an aspect of the serpent-god in battle to deal devastating damage to his foes.
Unique Lord: Red-Crested Skink Chief
Red-Crested Skink Chiefs are powerful melee-focussed Lords capable of leading armies, with their own unique skills tree. They may be upgraded to ride a Horned One, a Ripperdactyl, and later, a fearsome Ancient Stegadon.
Unique units
Tehenauin’s armies may recruit and field all-new battlefield units:
Regiments of renown
Tehenauin’s armies may field all-new Regiments of Renown. These are unlocked for recruitment as the appropriate sacrifices are made to Sotek.