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Space Engineers is a sandbox game about engineering, construction, and maintenance of space works. Players build spaceships and space stations of various sizes and utilization (civil and military), pilot ships, and perform asteroid mining.
Space Engineers utilize a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged, and destroyed.
Volumetric objects are structures composed of block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia, and velocity. Individual modules have real volume and storage capacity.
Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strive to follow the laws of physics and don't use technologies that wouldn't be feasible in the near future.
Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.