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PEGI 16
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Steam
Steam
Steam
Steam
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Windblown + Dead Cells Bundle PC Steam CD Key

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This Early Access game is not complete and may or may not change further.
Release date: 24/10/2024

Includes:

  • Windblown 
  • Dead Cells

Wake up warriors! This is Windblown, a lightning-fast action roguelite crafted by Motion Twin, the creators of Dead Cells.

You innocent souls have lived peacefully in The Ark, a floating village orbiting around the gigantic and deadly Vortex. However, don't let that calm existence fool you; your cozy little island is about to get devoured...

Countless warriors, the Leapers, have met their end fighting dreadful emissaries of the Vortex; now it’s your turn to save your kind, or turn into cannon fodder trying...

WHAT AWAITS YOU IN WINDBLOWN


LIGHTNING-FAST ACTION, LIKE NEVER BEFORE
Like a bolt of lightning, freely dash through vast, ever-changing islands in the sky where each run is teeming with secrets to uncover. Find your rhythm in relentless battles against the Vortex's Sentinels, hell-bent on taking you down. Brace yourself and face oppressive bosses who just can't wait to chew you up and spit you out.

UNLOCK THE DEADLIEST WEAPONS
Leapers can absorb the memories of the fallen warriors who came before, unlocking special powers and allowing you to recraft their powerful gear. As you unlock these, you will gain access to more and more combinations that create unique and crazy synergies. Equip up to two weapons and use their bespoke playstyles to unleash super-powerful and hidden Alterattacks. Throw in passive Gifts, handy Trinkets and droppable Magfishes (?!) to adapt to every situation by shifting your build on the fly.

DEATH IS A LESSON
The Vortex will push your skills to their limit. Windblown's combat is tough but always fair. Advance carefully though; a mis-timed dash could send you right into the deadly swing of a Sentinel’s blade. Learn from your countless deaths, memorize enemy movements and come back stronger. If you can't handle it on your own, you can always seek help from fellow Leapers in online co-op to even the odds.

Now, go and prove yourselves, Leapers. The world of Windblown awaits, and we can't wait to watch you try over and over and over. Leap into a lightning-fast adventure through the sky and get ready for a colorful death... Dismissed! 

Dead Cells

Roguelike, Rogue-lite, roguelike-like, rogueschmike! No matter what you call them, the world could always use another! As such, we'd like to present for your consideration, the illegitimate child of the roguelike and the metroidvania, the RogueVANIA. Anywho, enough with the sales pitch, let’s take a closer look.

By metroidVania, we’re really talking about a fixed, hand designed, interconnected world. The game takes place on an immense island that never changes. All of the biomes, bosses and the paths between them are present right from the start. Getting to them is another story...

However, in Dead Cells, death replaces the traditional backtracking mechanic of a metroidvania. At first, seemingly unreachable areas will be strewn across your path, but answers to these riddles will appear as you explore the island. Be it a key, a new acrobatic skill or a forgotten spell. Once uncovered, this knowledge will stay with you, allowing you to unlock new paths to your goal. Sick of the stinking sewers? Head over the ramparts and take a breath of fresh air! It’s your skill, playstyle and of course the loot you find that will determine your path.

Furthermore, as the term "RogueVania" might (not so) subtly imply, we were also quite heavily influenced by the recent wave of roguelites. When there are no checkpoints to save you from your screw-ups, the adrenaline kicks in. And when you lose, you lose big, so you’ve got to make it out alive. Instead of relying on the classic formula of memorising the level design and enemy placement, procedural generation allows us to reward your instincts, reflexes and ability to adapt to evolving situations.

Having said this, we’re conscious that the words “procedural generation” conjure up images of crappy levels and uninteresting gameplay in a lot of gamers’ minds. So we’ve chosen a hybrid solution, with each run being a mashup of carefully designed “chunks” of level. The idea is to give you the feeling of meticulously handcrafted world, while making sure you have a new experience every time.

Don’t expect it to be a walk in the park though. Pattern based monsters and demanding boss fights will teach you to choose your battles and build your strength. Every weapon has its own unique feel and rolling and dodging will become second nature, as you learn to manage the mobs of monsters that will overwhelm the unprepared. We’re going after that “tough, but fair” feeling.

Tired of the violence and death? Explore a bit, take a stroll, enjoy the view from the ramparts, find a secret room. Thomas and Gwen, our graphic artists, never miss an opportunity to impress with their pixelart and shape a world worth exploring. You might even learn a little more about the lore of the place, who knows?